David HenryFixing that thing I broke last week.
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  • So I have an idea but no design 5 February 2016

    After four failed attempts at building a turn-based game, starting with the game engine as a gem instead of the interface finally worked.

  • Github groups 5 February 2016

    Tidying up nearly 50 GitHub repositories by splitting them into separate organisations for archived code and interview code tests.

  • Are you expert? 20 June 2015

    What makes a programmer good isn't being better than everyone else — it's the willingness to question yourself and keep learning.

  • State of mind over technology. 8 June 2015

    You don't need to know the whole stack before starting a job — personal projects are how you show what you can do, not just what you've done.

  • The value of goals 23 April 2015

    Setting quarterly goals when you don't yet have the metrics to measure success — the pragmatic approach our team landed on.

  • As long as we don’t neglect code cleanup once we’ve found what works, hammering in a basic solution minimises the potential of wasted effort. 16 April 2015

    A quote from Chris Parsons worth keeping: hammer in a basic solution first, as long as you don't neglect the cleanup once it works.

  • Rebasing - I always tread carefully. 29 March 2015

    Rebasing is like time travel: mostly fine, until you kill the wrong butterfly. Why I still have my doubts about rewriting git history.

  • Are you in the “zone”? 29 March 2015

    I've never been 'in the zone' — breaking problems into small manageable parts means I can swap in and out of tasks without needing one.

  • Enthusiasm is dead.. Long live enthusiasm 16 March 2015

    An evening talking through a problem with a friend gave me back the enthusiasm for personal projects and blogging that laziness had eaten.

  • Angular v’s React - and why I don’t care 18 February 2015

    Technologies are tools, not teams to pick — choose what suits the current job and you as a developer, same as Rails versus Sinatra.

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